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		<title>Guia Galáctico  - Mudanças recentes [pt-br]</title>
		<link>https://beta.guia.esporo.net/Especial:Mudan%C3%A7as_recentes</link>
		<description>Acompanhe neste feed as mudanças mais recentes da wiki.</description>
		<language>pt-BR</language>
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		<lastBuildDate>Mon, 09 Nov 2026 17:50:23 GMT</lastBuildDate>
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			<title>SPORE</title>
			<link>https://beta.guia.esporo.net/index.php?title=SPORE&amp;diff=144&amp;oldid=142</link>
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			<description>&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Edição anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Edição das 16h53min de 22 de outubro de 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;pt-BR&quot;&gt;(Uma revisão intermediária pelo(a) mesmo(a) usuário(a) não está sendo mostrada)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Linha 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;SPORE&#039;&#039;&#039; é um jogo de simulação de &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vida criado por [[Will Wright]]&lt;/del&gt;, desenvolvido pela [[Maxis]] e publicado pela [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;Electronic Arts]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;em 2008&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;O jogador guia &lt;/del&gt;uma espécie desde &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o organismo unicelular &lt;/del&gt;até a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conquista da galáxia&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ao longo de &lt;/del&gt;cinco estágios &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;evolutivos: &lt;/del&gt;[[Estágio de Célula|Célula]], [[Estágio de Criatura|Criatura]], [[Estágio &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;de Tribo&lt;/del&gt;|Tribo]], [[Estágio de Civilização|Civilização]] e [[Estágio Espacial|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Espacial&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;SPORE&#039;&#039;&#039; é um jogo &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eletrônico &lt;/ins&gt;de simulação &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e &quot;god game&quot; &lt;/ins&gt;de &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2008&lt;/ins&gt;, desenvolvido pela [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikipedia:Maxis_Software|&lt;/ins&gt;Maxis]] e publicado pela [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://pt.wikipedia.org/wiki/Electronic_Arts &lt;/ins&gt;Electronic Arts] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;para Windows e Mac OS X. Projetado por [https://pt.wikipedia.org/wiki/Will_Wright Will Wright], criador de &#039;&#039;[https://pt.wikipedia.org/wiki/SimCity SimCity&lt;/ins&gt;]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; e &#039;&#039;[https://pt.wikipedia&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;org/wiki/The_Sims The Sims]&#039;&#039;, o jogo acompanha o desenvolvimento de &lt;/ins&gt;uma espécie desde &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;um microrganismo microscópico &lt;/ins&gt;até a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exploração interestelar, passando por criaturas sociais&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tribos e civilizações. A jornada é dividida em &lt;/ins&gt;cinco estágios &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/ins&gt;[[Estágio de Célula|Célula]], [[Estágio de Criatura|Criatura]], [[Estágio &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tribal&lt;/ins&gt;|Tribo]], [[Estágio de Civilização|Civilização]] e [[Estágio Espacial|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Espaço]] — cada um com estilo de jogo distinto, que vai da ação ao RTS e à aventura espacial&amp;lt;ref name=&quot;:0&quot;&amp;gt;[[wikipedia:Spore_(2008_video_game)|&#039;&#039;&#039;Spore (2008 video game)&#039;&#039;&#039;&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Wikipedia (em inglês).&amp;lt;/ref&amp;gt;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Um &lt;/del&gt;dos &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pilares do &lt;/del&gt;jogo &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;são os seus editores&lt;/del&gt;, como o [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Criador &lt;/del&gt;de &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Criaturas&lt;/del&gt;]], e o &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compartilhamento automático &lt;/del&gt;de criações &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entre jogadores por meio &lt;/del&gt;da [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sporepédia&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;O jogo é reconhecido pelo escopo ambicioso, pelo uso extensivo de geração procedural e pelos editores de conteúdo, que permitem criar criaturas, veículos e construções e compartilhá-los automaticamente na [[Sporepédia]], a biblioteca online de conteúdo criado por jogadores&amp;lt;ref name=&quot;:0&quot; /&amp;gt;. Foi lançado em 5 de setembro de 2008 no Brasil e na Europa e em 7 de setembro na América do Norte, após vários adiamentos, e recebeu análises em geral favoráveis, ao lado de uma das maiores controvérsias de DRM da história &lt;/ins&gt;dos &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jogos para PC.&amp;lt;ref name=&quot;:0&quot; /&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;&#039;[https://www.uol.com.br/start/ultimas-noticias/2008/08/19/depois-de-sete-anos-spore-finalmente-esta-terminado.htm Depois de sete anos, &quot;Spore&quot; finalmente está terminado]&#039;&#039;&#039;. &#039;&#039;UOL Start&#039;&#039;, 19/08/2008.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Desenvolvimento ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;O documento de design original circulou dentro da Maxis já em 2003, mesclando referências de &#039;&#039;[https://pt.wikipedia.org/wiki/Pac-Man Pac-Man]&#039;&#039;, &#039;&#039;[https://pt.wikipedia.org/wiki/Diablo Diablo]&#039;&#039; e &#039;&#039;[https://pt.wikipedia.org/wiki/SimCity SimCity]&#039;&#039;. O &lt;/ins&gt;jogo &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;foi revelado ao público na Game Developers Conference (GDC) de 2005, durante a palestra de Will Wright sobre geração procedural de conteúdo. A visão de Wright&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;descrita por colegas &lt;/ins&gt;como &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inspirada no documentário &#039;&#039;[[wikipedia:Powers_of_Ten_(film_series)|Powers of Ten]]&#039;&#039;, era levar &lt;/ins&gt;o &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jogador de uma célula até a escala de uma galáxia.&amp;lt;ref name=&quot;:1&quot;&amp;gt;Garst, Aron. &#039;&#039;&#039;&lt;/ins&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://www.gamedeveloper.com/audio/developing-i-spore-i-an-oral-sporal-history-10-years-on Developing Spore: An oral (&#039;Sporal&#039;?) history 10 years on].&#039;&#039;&#039; &#039;&#039;Game Developer&#039;&#039;, 11/09/2018.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A equipe cresceu para mais de cem desenvolvedores, organizada em times separados por estágio (&lt;/ins&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[Estágio &lt;/ins&gt;de &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Célula|célula&lt;/ins&gt;]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Estágio de Criatura|criatura]], [[Estágio Tribal|tribo]], [[Estágio de Civilização|civilização]], [[Estágio Espacial|espaço]] e [[:Categoria:Criadores|criadores]]). Em 2007, a contratação de veteranos como Soren Johnson (&#039;&#039;[https://pt.wikipedia.org/wiki/Civilization_IV Civilization IV]&#039;&#039;) &lt;/ins&gt;e o &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anúncio de uma janela de 2008 confirmaram que ainda havia muito desenvolvimento pela frente.&amp;lt;ref&amp;gt;&#039;&#039;&#039;[[wikipedia:Development_of_Spore|Development of Spore]]&#039;&#039;&#039;. &#039;&#039;Wikipédia&#039;&#039; (em inglês).&amp;lt;/ref&amp;gt; O time recebeu um ano extra de produção dedicado principalmente a amarrar os estágios em um jogo coeso: as escolhas do jogador em cada fase alimentam um sistema de &quot;[[Habilidades consequenciais|traços de consequência]]&quot; que define [[:Categoria:Arquétipos|arquétipos]] no Espaço (por exemplo, [[xamã]] para jogadores pacíficos, [[guerreiro]] para agressivos).&amp;lt;ref name=&quot;:1&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A geração procedural é o pilar técnico do projeto: o &quot;modelo de DNA&quot; de uma criatura completa ocupa poucos quilobytes, o que permitia o upload e download instantâneo &lt;/ins&gt;de criações &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pela [[Sporepédia]].&amp;lt;ref name=&quot;:0&quot; /&amp;gt; Também são procedurais a animação das criaturas (corpos com nove pernas andam de forma natural, sem necessidade de uma &quot;[https://pt.wikipedia.org/wiki/Anima%C3%A7%C3%A3o_esquel%C3%A9tica esqueletagem]&quot; manual), a geração de malhas, peles, planetas e trilha sonora.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;O jogo foi completado em 14 de agosto de 2008, segundo comunicado da EA e da Maxis, com chegada às lojas em 5 de setembro&amp;lt;ref&amp;gt;&#039;&#039;&#039;[https://ir.ea.com/press-releases/press-release-details/2008/EA-and-Maxis-Announce-That-Spore-Has-Gone-Gold/default.aspx EA and Maxis Announce That Spore Has Gone Gold]&#039;&#039;&#039;. Comunicado da Electronic Arts, 14/08/2008.&amp;lt;/ref&amp;gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Jogabilidade ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;SPORE&#039;&#039; se divide em cinco estágios com objetivos próprios. O resultado de cada fase altera as condições iniciais da seguinte; cada fase é descrita pelos desenvolvedores como dez vezes mais complexa que a anterior. Ao fim de cada fase, o estilo de jogo (agressivo, pacífico ou misto) atribui um traço de consequência à espécie. Não há limite de tempo, e o jogador avança quando quiser. Diferente de outros jogos da Maxis, &#039;&#039;SPORE&#039;&#039; possui um objetivo final: alcançar o buraco negro supermassivo no [[Centro da Galáxia|centro da galáxia]] e receber o [[Cajado &lt;/ins&gt;da &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vida]], embora seja possível continuar jogando indefinidamente depois.&amp;lt;ref name=&quot;:0&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Estágio de Célula ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;O jogo começa com uma animação cinemática de panspermia: um meteoro colide com o oceano de um planeta e liberta o organismo unicelular do jogador. Em um plano 2D dentro de um ambiente 3D, lembrando &#039;&#039;[https://pt.wikipedia.org/wiki/Flow_(jogo_eletr%C3%B4nico) flOw]&#039;&#039;, a célula come algas ou caça outras células, coleta pedaços de meteorito que concedem habilidades (choque, veneno) e gasta &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pontos de DNA&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no criador para evoluir. A dieta escolhida (herbívoro ou carnívoro) define a boca disponível no estágio seguinte&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;:0&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Estágio e Criatura ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Expansões e pacotes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Expansões e pacotes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Linha 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Imagens ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Imagens ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As imagens a seguir foram usadas para divulgar &amp;#039;&amp;#039;&amp;#039;SPORE&amp;#039;&amp;#039;&amp;#039; ao longo dos seus anos de desenvolvimento. Note que elementos de jogo, como a interface do usuário, não refletem o jogo no seu lançamento.&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As imagens a seguir foram usadas para divulgar &amp;#039;&amp;#039;&amp;#039;SPORE&amp;#039;&amp;#039;&amp;#039; ao longo dos seus anos de desenvolvimento. Note que elementos de jogo, como a interface do usuário, não refletem o jogo no seu lançamento.&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arquivo:Imagem de SPORE (1).jpg|alt=Planeta visto do espaço: seu oceano é azul, seus continentes são amarelos e verdes.|Imagem de um planeta do jogo usado no [[Desenvolvimento de SPORE|protótipo demonstrado na GDC em 2005]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arquivo:Imagem de SPORE (1).jpg|alt=Planeta visto do espaço: seu oceano é azul, seus continentes são amarelos e verdes.|Imagem de um planeta do jogo usado no [[Desenvolvimento de SPORE|protótipo demonstrado na GDC em 2005]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Linha 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Esboço}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Esboço}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Categoria:Jogos]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Categoria:Jogos]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;references /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 22 Oct 2026 19:53:29 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://beta.guia.esporo.net/Discuss%C3%A3o:SPORE</comments>
		</item>
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